![]() In the creation of Diablo 4, Blizzard has made a lot of noise about returning to the oppressive darkness of Diablo 2. This element of Diablo 4‘s design has been a known quantity for some time: Diablo 3 famously attempted to trade on World of Warcraft‘s immense popularity by lightening the tone of its story and aesthetic, to the chagrin of the long-time fandom. Looking overseas, Polygon’s Ryan Gilliam noted how seriously the game seemed to take itself, and what a marked retreat from the more heroic fantasy of Diablo 3 that was. Kotaku Australia wasn’t invited to preview Diablo 4, so, unfortunately, we have no coverage of our own to offer around this one. ![]() Checkpoint Gaming’s Omi Koulas focused in on the gameplay, digging into the kind of details the Diablo 2 crowd have craved - what kind of builds can I create? How much control over my base stats do I have? Omi comes away impressed, which will hopefully set a few minds at ease. AusGamers’ Kosta Andreadis called “ Diablo 2 meets Diablo 3” in both design and narrative approach. GamesHub’s Edmond Tran noted how hard the game seemed to be pushing the story to the fore, with carefully crafted in-game cutscenes spotlighting narrative sequences. Press Start Australia’s Camilla Wolfe felt her preview builds demonstrated a game that was “familiar but fresh”. The previews paint a picture of a game that is still very much leaning into story (concerning for the Diablo 2 heads that crave only ceaseless crunch and grind) while trying to claw back some of the crunch that was stripped out of Diablo 3 to make it more palatable (cheering from the Diablo 2 fans).Īmong the local contingent, the feeling was that the game is heading in the right direction. Hands on preview coverage of Diablo 4, Blizzard’s return to its legendary grimdark ARPG, went live around the internet last night. ![]()
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