It’s true: both Dead Space and its quasi-sequel The Callisto Protocol, announced for 2 December 2022, would probably never have become reality without Barbie.Īt the beginning of his career, Schofield first had to work on the forgotten Gameboy game Barbie Game Girl . The two so-different forms of horror are inextricably linked – in the person of Glen Schofield, a driving force behind not one but two science fiction action games. That’s right, it’s about Barbie – but also about hard-hitting action horror with sawn-off limbs. The creator of Dead Space talks about his new horror action game and makes a surprising, slightly embarrassing admission in the process.īlonde hair, radiant smile, perfect make-up: behind this artificial façade lies the horror. Pathfinder: Wrath of the Righteous Tips.As one of the most popular games of the last decade, God of War will likely serve as a source of inspiration for every third-person action game in the near future, Callisto included. God of War is far from the only game to rely on optional paths to spice up an otherwise linear game, but it’s a notable example cited by IGN. Specifically, Schofield said players can expect to find extra story sequences and side quests that will reveal more about the game’s characters. Instead, it will take cues from games like 2018’s God of War or The Last of Us Part II and offer more ways to venture off the beaten path for optional content. Tight, story-driven experiences like Resident Evil 4 set the tone for Dead Space and its contemporaries, but a very different trend dominates gaming today.Īs Schofield told IGN in a recent interview, The Callisto Protocol won’t be as linear as Dead Space. A lot has changed in the nearly 15 years since, down to the most basic expectations of an action game. On the other hand, Dead Space was released in 2008, which is practically ancient history in the novelty-focused world of video games. The Callisto Protocol has been a staple at this year’s summer gaming events.
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